Sunday, 6 December 2015

Hotline bling by Drake
Miss en-scene

Costumes
The girls in that music video are wearing pink tops with blue jeans.
Drake is wearing a red also a black coats, blue and black jean,white top, with red shoes and timberland.


Hair
At the beginning of the video there are girls with different hair style, some with straight hair and other with curly hair or put up in a bonds.

Make up
In the video it's obvious that the girls are wearing make up.

Props
The video provides props here like chairs, tables, computers, and headphones.

Body language
The body language here is that the girls at the start are sitting calmy  on the chairs and in the phones.

Sunday, 29 November 2015

Stylistic Code as Signs: Part II

Mise-en-scene

Costumes
Hair
Make up
Setting (field, buildings)
Body language
Face excretion

Lighting 

Functional lighting
Shadows lighting
Side lighting

Sounds   

Bridge

Dialogue
Respective


Editing 

Pace

Continuity
Cups
Transition






Wednesday, 4 November 2015

Glossary 


Digital Media: refers to audio, video and photo content that has been encode.

Audience: people watching films, viewers, playing games, people who watch the show, series.

Technological convergence: it is where existing technologic emerge into new forms. E.g. Xbox is a game console and a DVD player. 

Individual consumption: Media platforms and devices that can be enjoyed by one person who engage with them alone e.g. smartphone, PC, laptop, Tablets etc.

Group consumption: Media platforms and devices that can be enjoyed by a group of people at the same time and engage with others e.g. PC, radio, MP4, TV broadcast etc.

Primary audience: it is also known, as the audience who the company is aiming for e.g. primary audience for SpongeBob will be kids.

Secondary audience: it is the viewers who are consider to be outside the primary target and the viewers that can affect conception statistics if not a counted for e.g. if an adult is watching SpongeBob and that will be a secondary audience. 

Active media: requires audience interaction and engagement in order to acquire full meaning or message embedded with in the product e.g. games, adverbs, TV programmes, red button (Sky) and series.

Passive media: requires observation rather than an active response and the questioning of media texts e.g. media, music, series, DVD, films, Radio broadcast, adverts, TV shows and books.

USES/ gratification model: The theory that audiences use media texts in order to fulfil pleasure and basic needs such as; Escapism, surveillance, personal identification, and personal relationship.

Hypodermic needle model: The theory that purpose that media message can be “injected” into the audience can be influence people to act in a particular way.

Audience statistics: collecting data internes of rating sales. The collection of numerical data in terms of circulations, hits, box office figures, ratings and sales that can be used to analyse the audience.

Quantitative research: describe research based on facts and figures that can be used to form numerical and statistics data.

Qualitative research: Describes research based on attitudes, thoughts and opinions rather than facts and figures.

Primary research: Methods such as questionnaires, surveys, interviews (face to face, telephone or internet), focus groups, vox pops and product analysis. 

Secondary research: research that has already been conducted by someone else and can be found in books, journals and internet research, for example.

Preferred reading: the intentional of a media text created by a media producer

Negotiated reading: similar opinion but also adding another opinion other than theirs into the situation

oppositional reading: you understand the meaning of what it being said however you believe the complete opposite

aberrant: understands the message but in a completely different way

connotation: what a phrase or word suggest or implies

denotation: literal meaning of a word or phrase

ideology: beliefs, ideas and values that are common to a specific group of people